Guides
Original ArkHelper writing for ARK: Survival Ascended — how to get onto a server, through the first night, and to a first tame.
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Beginner's Guide
First spawn to first tame: server choice, spawn zones, early tools, stat points, and the habits that keep a new survivor alive.
Last verified 2026-08-16
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Taming Guide
Knockout and passive taming from first bola to first mount: preparation, torpor, feeding, traps, and keeping your target alive.
Last verified 2026-08-16
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Resource Locations
Where metal, crystal, obsidian, oil, and pearls actually live: reading terrain, picking the right tool and tame, and hauling it all home.
Last verified 2026-08-16
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Settings & Performance
Getting playable performance out of ASA: presets, upscaling, the settings that matter, and how to tell your hardware's problems from the server's.
Last verified 2026-08-16
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Breeding & Mutations
From first egg to a bred line: the breeding loop, imprinting, how inheritance works, and what mutations really are — without the spreadsheet.
Last verified 2026-08-16
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Boss Strategies
Preparing for and surviving ARK's boss arenas: the summoning ritual, army composition, fight roles, and why the preparation is the fight.
Last verified 2026-08-16
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Scorched Earth Progression
Surviving the desert from first canteen to the Manticore: water, heat, sandstorms, wyverns, and the order that makes the map beatable.
Last verified 2026-08-17
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Aberration Progression
The underground ARK from first Bulbdog to Rockwell: charge light, verticality, radiation, Rock Drakes, and the order that makes the map survivable.
Last verified 2026-08-17
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Extinction Progression
The ruined Earth from city scavenging to the King Titan: corruption, Element, orbital drops, the three Titans, and the order that makes the endgame earnable.
Last verified 2026-08-17
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Genesis Progression
The simulation from first mission to the Master Controller: five biomes, HLN-A, Hexagons, the remade ocean, and the order that makes the tests passable.
Last verified 2026-08-18
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The Island Resources
Terrain-first farming on The Island: beaches, jungle, swamp, snow, mountains, caves, and ocean — how the land pays, and how to haul it home.
Last verified 2026-08-23
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Scorched Earth Resources
Terrain-first farming on Scorched Earth: dunes, rock, salt, sulfur, and scarce water — what the desert pays, and what it costs to carry.
Last verified 2026-08-23
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Aberration Resources
Terrain-first farming on Aberration: fungal caverns, charged rock, radiation, and the surface — what the dark pays, and how to move it without wings.
Last verified 2026-08-23
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The Center Resources
Terrain-first farming on The Center: floating islands, underworld, lava, redwoods, and ocean — familiar land, rearranged.
Last verified 2026-08-24
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Ragnarok Resources
Terrain-first farming on Ragnarok: highlands, desert, canyons, jungle, and a large ocean — scale and travel cost are the tax.
Last verified 2026-08-24
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Extinction Resources
Terrain-first farming on Extinction: city, wasteland, sunken forest, and the domes — what the ruins pay, and what corruption costs.
Last verified 2026-08-24
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Genesis Resources
Terrain-first farming on Genesis: bog, arctic, volcanic, lunar, and ocean — plus the shop that pays in Hexagons instead of swings.
Last verified 2026-08-24
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Lost Colony Resources
Terrain-first farming on Lost Colony: mountains, trench, caves, city, and the drop below — how elevation pays, and what the walk back costs.
Last verified 2026-08-25